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Double-Deck Pinochle

Double-Deck Pinochle requires at least four players in teams of two. You use a deck of 80 cards, made up of 4 cards of each rank in every suit in the following order: A, 10, K, Q, and J. You can make this deck by combining two Pinochle decks and removing all the nines. This game involves bidding, drawing, trick-taking, and melding.

High Score

When your partner leads a winning card (such as an Ace of trumps) throw off a high card—such as a 10—to ensure your team the most points!

All cards are dealt out to each player—at least four cards at a time. Each player should wind up with 20 cards. After the deal the bidding begins.

Let's Bid

The bidding begins to the dealer's left. Players bid the number of points that their team will attempt to win. Whoever wins the bid gets to choose the trump suit and leads the first trick. You score points by declaring and melding, and by winning Aces, 10s, and Kings during tricks. The goal is to achieve a score of 500 or more points.

You can make a bid, announce a meld, or pass. If you pass, you may not re-enter the bidding.

Here's a sample bidding hand:

If you had a Royal Marriage and a Run, you have a meld of eight points. Because you have a strong trump suit you are likely to win many of the points on the play. There are 50 points available during play so you can take many of those points into account when you bid. Also remember: your partner will most likely have something to meld to add to your points system!

The minimum bid is 50 (some people start the bidding at 500), so the first bidder must bid that amount or higher. Each subsequent bid—until you reach 60 (or in 10s until you reach 600)—can be made in increments of one. Bids over 60 should be made in multiples of 5. Each bid must be higher than the previous bid. If you don't wish to bid, you can pass. If the first three players pass, the dealer must bid 50. When you pass you cannot re-enter the bidding on a later turn. The bidding continues until three players have passed. The winner of the bid gets to call the trump suit and lead the first trick.

Trumps and Melding

The winner of the bid announces the trump suit. The bidder must hold at least a Marriage in his or her hand in order to call that particular suit. If the bidder does not have a Marriage, the hand cannot be played and the bidder loses the amount of his or her bid.

Once the trump suit is called, players lay their melds face-up on the table.

You can count the same card in melds of different types. For example, a Queen of Spades can be used in a Marriage, a Pinochle, and a Set of Queens. However, the same card cannot be used in more than one meld of the same type. For example, a King and two Queens do not count as two Marriages. Partners should add the total of their melds and mark them on a score sheet.

Play Day

The person who won the bid leads the first trick. Then the play rotates to the left. Each player lays down a card. Trumps beats every other suit. If there is no trump, then the highest card of the lead suit wins the trick. If there are two or more identical cards played to the trick, the first card played to the trick wins. The winner of the trick leads the next trick.

It's in the Cards

Crawling is a term used in Pinochle. It means to play a card higher in rank than the highest card played so far.

Any card may be played when leading a trick. Each player may follow suit if possible and must attempt to play a card that is higher in rank than the last highest card played. If you cannot crawl (you don't have a high enough card) you must still attempt to follow suit—even if the card will not win the trick.

If you don't have a card in the suit that was led, you must play a trump card if you have one. If someone has already placed a trump card, you must try and beat that trump card with a higher trump card. A player who cannot follow suit or play the highest trump must still play a trump even if it means losing the trick. If you have no lead suit card and no trump card, you may play any card—but you'll most likely lose the trick.

1, 2, 3, Score!

When all the cards have been played, each team adds up the tricks it has won. If the original bidding team meets its bid then both teams add up their points and add the new score to the cumulative score.

It's in the Cards

To be set means to fail to make your bid on the meld. Your entire bid is subtracted from your total score and you score none of your points in that hand.

If the bidding partnership does not meet their bid then they are considered set. The nonbidding partners get to keep their points.

If the bidding partner knows that the team will not meet its bid before play begins, he or she may throw in the hand. No points are scored and the bid is subtracted from their total score. The nonbidding partners get to keep whatever points they've accumulated so far and add the points to their total score. This allows the bidding team to avoid losing trick-taking points to the opposing team.

Points for Tricks

The cards rank in the following order: Ace, 10, King, Queen, Jack. At the end of play, the teams total the points they have won in trick-taking. Each Ace, 10, and King is worth one point. The team that wins the last trick scores two additional points. There are a total of 50 points available for tricks.

Points for Melds

Like in many card games, there are some terms you will need to know in order to build melds and score points. You should memorize these terms and what they mean before playing the game.

Run:
A-10-K-Q-J of trump suit =
15 for single
150 for double
225 for triple
300 for quadruple
Royal Marriage:
K-Q of trump suit =
4 for single
8 for double
12 for triple
16 for quadruple
Marriage:
Kings and Queen of same suit =
2 for single
(NOT trump suit) 4 for double
6 for triple
8 for quadruple
Pinochle:
Jack of Diamonds and Queen of Spades =
4 for single
30 for double
60 for triple
90 for quadruple
Aces Around:
An Ace in each suit =
10 for single
100 for double
150 for triple
200 for quadruple
Kings Around:
A King in each suit =
8 for single
80 for double
120 for triple
160 for quadruple
Queens Around:
A Queen in each suit =
6 for single
60 for double
90 for triple
120 for quadruple
Jacks Around:
A Jack in each suit =
4 for single
40 for double
60 for triple
80 for quadruple

Note: A set of 10s is not worth anything in a meld.

No matter which game of Pinochle you choose to play, you're sure to have some great family fun!

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Excerpted from The Complete Idiot's Guide to Family Games © 2002 by BookEnds, LLC. All rights reserved including the right of reproduction in whole or in part in any form. Used by arrangement with Alpha Books, a member of Penguin Group (USA) Inc.

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